Mr. Matthew is testing the online popularity of his custom made belts and wallets that were marketed differently. Some items were sold
Question:
Answers
3
27
Step-by-step explanation:
Step-by-step explanation:
the answer is 327 days
Step-by-step explanation:
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See the attached figure
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After 3 days, the total number of belts sold will be the same as the total number of wallets sold. The number of belts and the number of wallets Mr. Matthew sold after this many days is 27.
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Explanation of the
The equation that represents the number of belts sold = 3^x ⇒⇒⇒ blue graph
The equation that represents the number of wallets sold = 4x+15 ⇒⇒⇒ red graph
The point of intersection represents the total number of belts sold will be the same as the total number of wallets sold.
[tex]Mr. matthew is testing the online popularity of his custom made belts and wallets that were marketed[/tex]
a) t'(-3, 6) and v'(0, 3)
step-by-step explanation:
a) $ 9.50
b) 17
c) y-intercept (0, 12). this is the initial amount of money that joe had prior to playing any game.
d) x-intercept ( 24, 0). this is the number of games that joe will play before he depletes the initial amount of money that he had.
e) slope is -0.5. joe's balance will reduce by 0.5 for every game that he plays.
f)
domain; [0,24]
range; [0,12]
g) x + 2y = 24
step-by-step explanation:
a)
if joe plays 5 games, this will imply that x = 5. substitute x = 5 in the equation and solve for y;
y = -.50x + 12
y = -0.50(5) + 12
y = 9.50
b)
if joe leaves the arcade with $3.50, this will mean that y = 3.50. plug in y = 3.50 in the given equation and solve for x;
y = -.50x + 12
3.50 = -0.50x + 12
0.50x = 12 - 3.50
0.5x = 8.5
x = 17
c)
the function given is y = -.50x + 12.
the y-intercept is the point where the graph of this function will intersect the y-axis. at this point, the value of x is usually 0. plug in x = 0 in the given equation and determine y;
y = -0.50(0) + 12
y = 12
the y-intercept is thus (0, 12). this is the initial amount of money that joe had prior to playing any game.
d)
the x-intercept refers to the point where the graph of a function intersects with the x-axis. at this point, the value of y is 0. substitute y = 0 in the given equation and solve for x;
0 = -.50x + 12
0.5x = 12
x = 24
x-intercept ( 24, 0). this is the number of games that joe will play before he depletes the initial amount of money that he had.
e)
the slope of the given equation is -0.5. the equation has been given in slope-intercept form. thus the slope is simply the coefficient of x.
joe's balance will reduce by 0.5 for every game that he plays. this is the interpretation of the slope.
f)
domain is the set of x values for which the function is real and defined. the domain will thus be; [0,24]. this will restrict the balance to only assume positive values.
on the other hand, the range is the set of y values for which a function is real and defined. the range in our case will be [0,12]. joe can have between $0 and $12 balance.
g)
the standard form of the equation of a straight line is;
ax + by = c
where a, b, and c are integers.
our equation is given as;
y = -.50x + 12
re-writing the equation we have;
0.5x + y = 12
divide all through by 0.5;
x + 2y = 24